Skill Bonuses: 1/2 Lvl
Immortal Origin: Spirit is native to Astral Sea. Considered immortal creature.
Memory of a Thousand Lifetimes: ‘The Dreamlike memories of your previous lives lend insight to aid you.’ (Encounter) – You can a 1d6 to an attack roll, saving throw, or skill check
Power Source: Divine
Armor Prof: cloth,leather,hide,chainmail
Weapon Prof: simple melee,simple ranged
Implement: Holy Symbol
Bonus to Defense: +2 Will
HP at 1st Level: 12+CON
HP per Lvl: 5
Healing Surges per Day: 7+CON mod
Channel Divinity: (Encounter) – invoke divine power filling yourself with patron deity.
Divine Fortune – ‘In the face of peril, you hold true to your faith and receive a special boon.’ – WIS mod radiant dmg, push target # of squares equal to 3+CHA mod. Target is immobilizied until end of your next turn. Miss: 1/2 dmg, target is not pushed or immobilizied
Healer’s Lore: (Cleric Heal Spells) – your study of healing allows you to make the most of your healing prayers. When you heal with cleric power that has the healing keyword, +WIS mod to HP the recipeint regains.
Healing Word: (Encounter) – grant their comrades additional resilience with a short prayer. ‘You whisper a brief prayer as divine light washes over your target, helping to mend its wounds.’ Divine/Healing – use this power twice per encounter, but only once per round. – Minor Action/Close burst 5 – Target: You or one ally – Effect: target can spend one healing surge and regain an additional 1d6 HP
Ritual Casting: Ritual Caster bonus FEAT
– allows you to use magic rituals. You possess a ritual book w/ 2 rituals
*Gentle Repose ritual – ‘Your practised hands perform the ritual fast enough to preserve the body for a later casting of Raise Dead’ – Lvl 1 – Component cost: 10g – Cat: Restoration – Market price: 50g – Time: 1hr – Key Skill: Heal (no check) – performed on corpse. x5 time it can lie dead and still be affected by Raise Dead etc. Also protects a corpse from being raised as an undead creature for 150 days.
*another 1st lvl ritual